Thu, 13 December 2012
3DAD 09 : Create 3D Natural Environments with Terragen : Interview with Oshyan Greene from Planetside Software.
Welcome to session 9 and I am super stoked to introduce an interview with Oshyan (Ocean) Greene, the business manager of Planetside Software, which creates the highly regarded Terragen software. We cover how Terragen started, how Oshyan got involved in working for Planetside after being involved as a community member and supporting the software.
For those of you who don’t know much about Terragen, I can tell you that If you like the idea of applying 3D graphics to create photo-realistic natural environments, then Terragen is definitely for you. Another upside of this software is if you go to planetside.co.uk and go to the products section, there is a free edition of Terragen2 as well as the original Terragen Classic. Both create natural realism for environments, but TG2 being the latest version, has the greater power and sophistication and it now sports the ability to create animations, where you can fly a virtual camera through your landscape and create a movie.
This month of December 2012, the 3D Art Direct podcast and the magazine is promoting Terragen and it’s community. So if you are a Terragen user and a community member at one of the forums and are listening to us for the first time, welcome to the podcast and I hope you enjoy the treats that we have in store for you.
The biggest treat I have for the Terragen community is that we are creating a live conference, called TERRALIVE for the Terragen 2 and Terragen Classic users on the 19th to the 20th of January 2013. You’ll have the opportunity to to connect with other Terragen users and expert artists in a live setting through the use of webinar software, so you won’t even have to arrange travel or accommodation to be at the conference.
The advantage of this event, is that you can get to directly meet artists that you’ve previously only seen in a forum. You’ll hear their voice and see their own computer desktops as they go through various techniques, tips and tricks to help you get the best out of the Terragen software. You can ask them, either through audio or by instant messaging points you don’t understand and get to learn much faster than ever before.
There will be five sessions, each led by a different expert artist. We are pleased to include Martin Huisman AKA Tangeled Universe from New World Digital Arts (http://www.nwdanet.com/) which is a great resource for Terragen 2.
IF you are going to take just one action from this podcast, I’d like you to note down this web address www.3DArtLive.com/TERRALIVE.
Here you can sign up for the introductory session of the conference being held on the earlier date of Saturday the 5th of January at 08:00PM GMT. This webinar will give more details about the main conference event, but you’ll also meet Danny Gordon, moderator for a number of Terragen forums as well as Martin (Tangled Universe) and we’ll give some of their top tips
for Terragen 2 and Classic. Of course, you’ll also meet other members of the Terragen community .
Enjoy our interview with Ocean and listen out for the discount package on Terragen 2 that Ocean mentions at the end.
Sat, 1 December 2012
My interview this session is with Shaun Williams, who is the king of mass space
model production, creating numerous models for the various games software he has
worked on through the 20 years of his career.
In assoication with this I have been reading today that there has been a
noteworthy article from the U.K.'s independent newspaper announcing that the
Museum of Modern Art in New York has publically supported computer games as a form
of art. This of course includes 3D games. There has been a lively debate over the
last decade of whether games can be described as art. With this announcement from
this prestigous New York art museum, then it looks official, that games can be
described as art.
Visitors to the Museum of Modern Art will soon see Pac-Man displayed alongside
Andy Warhol and Picasso.
Initially there are 14 video games, including the iconic Pac-Man, Eve on-line and
Myst (Chuck Carter issue 12). to start off this new category in its collection.
One expert who advised the curators, said gaming could increasingly become “one of
the most important” art forms.
The museum sought out scholars, historians, critics and legal experts from the
computer game world to draw up a list that includes The Sims, a series which by
last year had sold over 150 million copies. Art connoisseurs may raise an eyebrow
as gamers will actually be able to play the titles in the gallery.
So perhaps in years to come, some of the work that my interviewee Shaun or you the
listener is creating may end up in an Art Museum, with pride of place.
Enjoy the interview with Shaun