Thu, 19 March 2015
![]() This is session 32 of the 3D Art Direct podcast talking with Stefan Kraus on WorldCreator, a professional terrain generator including sophisticated erosion and sediment algorithms. I would like to introduce Stefan Kraus, owner of Bite the Bytes started in 2007, a company based in Fulda, Germany that offers three tools for digital artists – “Terrain SDK”, “Shader Tool” and “World Creator” – formerly known as GeoControl and it is “World Creator” that we are going to focus on with this interview with Stefan. In this session we learn:- - How long has WorldCreator been around – when was it first created and by whom? What inspired the original author to bring this software to life? - Some terrain generators can have appear to have a steep looking learning curve with a node based user interface to cope with. Is WorldCreator different and easier to use in this respect? - WorldCreator uses Isolines to build landscapes. What is an Isoline and what advantages do they have in controlling the form of the landscape? - “controlled rivers” and the tools to create various water bodies. - WorldCreator has the ability to have landscapes eroded or even have “reverse erosion” - The simulation of sediments in WorldCreator is unique to terrain generators. - New developments for WorldCreator in the pipeline for this year. |