The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres

Welcome to session 7

And a warm welcome to those who have just found the podcast via iTunes or elsewhere. After listening to this episode, I'd invite you to leave a brief review on iTunes and we'd welcome any feedback to improve the content or your experience of these sessions.

This session is called "Sci-Fi Spacecraft Design: Is It Really Rocket Science?"

I'm discussing this question with two special guests: Rob Caswell who we've previously interviewed as a DAZ Studio artist in Session 3 and secondly Tom Peters who likewise publishes artwork on DeviantArt. 

They've both worked as illustrators for games and Rob and Tom have had an on-going discussion on sci-fi spacecraft design for some time. 

The crux of the topic is whether more science should be involved in sci-fi ship design, or should we just go with cool looking ships that would end up burning up in the nearest atmosphere.

After listening to the discussion, I'd love to know your thoughts on sci-fi spacecraft design - are you more pro-science or pro-cool looking design in not worrying about the science or somewhere in between. 

You can do this by replying to the session 7 show notes at 3DArtDirect.com or visit us on Facebook at facebook.com/3DArtDirect.

Direct download: Session7.mp3
Category:Podcast -- posted at: 5:56pm EST